"I'm Anthea Kakaroubas,
I make Games and Audio."
Game Design | Music | Sound Design
Audio
I am a Composer, Songwriter, and Sound Designer working across genres and mediums to bring ideas and story to life through sound.
Short Film - Comedy Horror
Muisic Score
Sound Design
Acting & Voice Over
Scriptwriting
Filming & Production
Atonement
| Genre: | 3rd Person Adventure, Narrative |
| Project Type: | 2024 Ubisoft Student Game Jam |
| Platform: | Windows PC |
| Engine & Tools: | Unreal Engine 5.4, FMOD, Perforce, Ableton Live 11 |
| Team Size: | 5 |
| Development Duration: | 2 Weeks |
| Development Setting: | Remote |
| Role(s): | Music Composition and Sound Design |
| DAW | Ableton Live Suite 11 |
| Interface: | Steinberg UR22 |
| Plugins: | Melda Production effect plugins, Various Ableton Live built-in plugins. |
About This Game
Atonement is a short, linear story where you play as Dustie, an old AT-TR 4 cleaning robot who has to reach the last rocket off the now destroyed Earth.On the way to the final rocket, Dustie finds and rescues Orba, a companion bot designed to be a child's best friend.You're on your last battery with only days, hours, and minutes left to reach the rocket and escape. Will you make it in time, or will the rocket leave you and Orba to rust in the endless piles of trash?
About The Music
The Game Jam theme of “Trash” inspired my use of industrial drum samples and lo-fi processing to create a distorted, gritty texture.To emphasise the game’s futuristic, dystopian setting, I incorporated a synth bass, providing a dark and mechanical foundation. The game’s setting and narrative heavily influenced the composition; I employed a drone to anchor the music, establish mood, and provide tonal colour throughout the experience.Piano and harp highlight the character’s innocence, introduced through a simple two-note motif. As the game progresses, I gradually add harmonic and rhythmic layers, increasing complexity and, at times, introducing dissonance to reflect narrative tension.It was important that the music hit narrative beats to highlight character pogression though the story. For example, on level 4, when the player sees the rocket / the game's win condition for the first time, the "Wonder" Theme Plays, which quickly diverges into the "Disappointment" once the player sees all the obstacles in their way.
This is just one example where Fmod and Unreal Engine was utalised to trigger musical transitions that either added a new layer or transitioned to a new part of the score.You can listen to the score and see the Fmod events below.
Level 1
In Level 1, Dustie must search the trash to find the items they need.
Level 4
In Level 4, Dusty finally sees the rocket but must navigate treturouse hazards in the way.
Later In Level 4, Orba's Battery Runs out, and Dustie is faced with a Choice. Leave Orba and take the rocket OR give their battery to their friend Orba.
Level 2
In Level 2, Dustie finds a Companion in Orba.
Credits
End game Cutscene and Credits
Level 3
In Level 3, Dustie and Orba must navigate a trash maze.
Sound Design
Dusties Motor
Orbas Motor
Orba Sign Post
Low Battery
Key Contributions
Composed and produced dynamic, adaptive music aligned to the theme narrative beat sheet, responding in real time to player actions.
Designed layered music systems that evolve as the narrative unfolds, introducing new elements over time.
Implemented dynamic audio systems using FMOD Studio, integrating responsive sound design that adapts to in-game actions and environments, including a robotic character audio engine synchronised with movement mechanics.
Edited and integrated voice-over for dynamic billboard advertisements and character voice lines, supporting immersive storytelling and worldbuilding.
A Momentary Meeting

| Genre: | A multiplayer text adventure |
| Project Type: | 2021 Global Game Jam |
| Platform: | Web |
| Engine & Tools: | Web, Ableton Live 11 |
| Team Size: | 6 |
| Development Duration: | 2 Days |
| Development Setting: | Remote |
| Role(s): | Music Composition |
| DAW | Ableton Live Suite 11 |
| Interface: | Steinberg UR22 |
| Plugins: | Melda Production effect plugins, Spifire BBC Orchestra Pro |
About This Game
A Momentary Meeting is about exploring an ever-changing world, and the fleeting interactions you have with other people along the way. A multiplayer text adventure where the links between "rooms" change over time, and occasionally you'll meet someone else in the same space. Your meeting is short-lived, however, as the ever-changing world pulls you apart and thrusts you back somewhere nearby.
About The Music
Six looping tracks, each approximately two minutes in length, created in 48 hours. The music blends electronic and orchestral elements, designed to evoke a sense of serenity and intrigue while capturing the unique atmosphere of each location. Each track maintains cohesive thematic connections across the set.
The Void
Intro Screen
The Cave
The Cave Level
The Town
The Town - Starting Area
The Forest
The Forst Level
The Beach
The Beach Level
The Castle
The Castle Level
Key Contributions
Composition & Soundtrack Creation – Composed six original looping tracks tailored to distinct in-game locations.
Thematic Motif Development – Designed and implemented recurring musical motifs to ensure cohesion across the soundtrack.
Hybrid Instrumentation Design – Blended electronic and orchestral elements to support a tone of serenity and intrigue throughout the experience.
Music for a Hombrew Adventure Dungeons and Dragons

| Genre: | An interactive text adventure |
| Project Type: | Student Project |
| Platform: | Web |
| Engine & Tools: | Twine 2, Ableton Live 11 |
| Team Size: | solo |
| Development Duration: | 12 Weeks |
| Development Setting: | Remote, Home Studio |
| Role(s): | Music Composition, Game Design, Narrative Design |
| DAW | Ableton Live Suite 9 |
| Interface: | Steinberg UR22 |
| Plugins: | Melda Production effect plugins, Ableton Live Orchestral Ensemble Essentials |
About This Game
For my final composition student project, I set out to create my own setting and adventure, with each scene supported by music that I composed specifically for them.To present my project, I created a Twine using Twine 2 using the SugarCube2 story format. Twine was a program.
About The Music
A dynamic medieval orchestral soundtrack designed to respond to player choices, dice rolls, and shifting scenes throughout the experience. Using evolving leitmotifs, orchestral textures, and adaptive transitions, the music changes seamlessly to reflect narrative outcomes, moments of success or failure, and the changing flow of gameplay, creating an immersive and reactive fantasy atmosphere.
The Notice Board: Gateway To Adventure
The Sheriff
Old Alice
Crack! Whoops I Stepped On A Twig
Oh Look I Found A Trap: Fey Round
Ashdale
The Farm
The Forest: Follow The Bird
Shh Quiet!
Oh Crap I Found A Trap: Fey Round
Key Goals
Create an adventure that a Dungeon Master could guide players through, featuring music that adapts based on success or failure during critical narrative moments.
Compose music that immerses players in the world through carefully crafted leitmotifs, stylistic choices, and instrumental colours that define place, character, and plot.
Develop dynamically evolving music that follows the natural flow of tension and release during battle encounters, enhancing the emotional arc of gameplay.
The Curse Breakers Sea Shanti

| Genre: | Sea Shanti, Intro Theme |
| Project Type: | Music Composition |
| Development Duration: | 1 month |
| Development Setting: | Remote, Home Studio |
| Role(s): | Music Composition |
| DAW | Ableton Live Suite 11 |
| Plugins | BBC Orchestra Pro |
About The Music
An original intro theme composed in the style of Pirates of the Caribbean for my D&D group as they adventured through the pirate city of Luskan in the Forgotten Realms, featuring sea shanty-inspired chord progressions and adventurous orchestral motifs.
Infinity

Lyrics:
Verse 1:
Space man, hooked on a feeling
Mr business man, what drugs are they dealing?
A talking raccoon and a dancing tree,
The blind man doesn’t need his eyes to see.
Are you worthy, Thunder god?
Shouted a quiet guy with a tuning rod.
Where did you hide the metal king cat?
Metaphor man’s still got a score to settle.
There’s a man that no cage can hold
And a girl that shakes like marigold
In the light of hells two moons
Assassin lady showing space man she’s got the groove.
Chorus 1:
And we’ll all get together chasing infinity
We’ll all get together racing to infinity
We’ll all get together chasing infinity
Avengers Assemble now!
Verse 2:
Back home there’s a Hero’s war
The Hawk-eyed man like he never saw
What gets your blood boiling Mr Green?
Government try to make you choose their team?
A Stark reminder put down your gun.
They said Winter man is on the run.
Star Spangled man reaching for the end of the line,
His girl English was a step ahead of her time.
Lady Red she’s done sitting on the fence
Synthetic man lost his common sense
Arachnid kid’s trying to prove his worth
Tinny man grew in size and then back down to earth.
Chorus 2:
We’ll all get together chasing infinity
We’ll all get together racing to infinity
We’ll all get together chasing infinity
Avengers Assemble now!
Bridge:
Falcon man did they clip your wings?
Doctor Magic did you see strange things?
A Witch in violation of her house arrest
Here’s another purple man we can detest!
I know a guy who lost his left hand,
He got to meet his favourite band
and he said
Chorus 3:
We’ll all get together chasing infinity
We’ll all get together racing to infinity
We’ll all get together chasing infinity
Avengers Assemble now!
Chorus 4:
We’ll all get together chasing infinity
We’ll all get together racing to infinity
We’ll all get together Chasing infinity
Outro:
Team Assemble now!
Defenders
Agents
Guardians
Avengers Go!
About The Music
A psychedelic rock song inspired by the Marvel Universe, drawing influence from Lucy in the Sky with Diamonds by The Beatles, Desolation Row by Bob Dylan, and Maya the Psychic by Gerard Way.I created this song as part of a student project for my composition major production.This song features a psychedelic drone synthesiser that I created from sampling my Acustic guitar with an alligator clip attached to one of the strings to create a pitched harmonic tone and using it to create my own Drone Synthesiser. A Lesslie speaker effect was added to create that iconic 80s Psychedelic sound.This sound can also be heard on Chaos Void, which was another track I created for the same project.
| Genre: | Psychedelic Rock Song |
| Project Type: | Music Composition / Song Writing for student project |
| Development Duration: | 2 months |
| Development Setting: | Remote, Home Studio |
| Roles(s): | Composer, Song Writer, Recording Engineer, Mixing Engineer, Producer, Midi programming, Audio Sampling and Synthesis, Lead Guitar, Rhythm Guitar, Bass Guitar, Tambourine, Drum Programing and Vocals |
| DAW | Ableton Live Suite 9 |
| Microphone: | Rode NT2-A |
| Interface: | Steinberg UR22 and Line6 Tone port UX1 |
| Plugins: | Melda Production EQ, Compressor, Audio Damage FuzzPlus3 Fuzz pedal VST Ignite Amps Emissary Amp head VST Ignite Amps SHB-1 Bass Head VST, Line6 interface with Gearbox preamp |
Chaos Void

| Genre: | Experimental |
| Project Type: | Music Composition |
| Development Duration: | 2 months |
| Development Setting: | Remote, Home Studio |
| Role(s): | Music Composition, Guitarist, Audio Editing & Mixing. |
| Instrument(s): | Acoustic Guitar, Electric Guitar, Baritone Guitar, Bass Guitar |
| DAW | Ableton Live Suite 9 |
| Interface: | Steinberg UR22 and Line6 Tone port UX1 |
| Plugins: | Melda Production EQ, Compressor, Audio Damage FuzzPlus3 Fuzz pedal VST Ignite Amps Emissary Amp head VST Ignite Amps SHB-1 Bass Head VST, Line6 interface with Gearbox preamp |
About The Music
A composition comprising of only sounds created from guitars, i.e., Strumming, Plucking, bowing with a violin bow, Hitting, and cable interference. Alligator clips on strings.I created this track as a part of a composition student end of year project, also featuring the song "Infinity".
Instruments used:
Acoustic
Electric
Twelve string Acoustic
Baritone
Bass Guitar
Caldera Short Film
Student Re Score

| Genre: | 3rd Person Adventure, Narrative |
| Project Type: | Student Rescore |
| Team Size: | 6 |
| Role(s): | Foley Artist, Sound Designer, Audio Editing. |
| DAW | Abelton Live Suite 9, Pro Tools |
About The Music and Audio
Student project created during Film Music Ensemble: a complete re-score and sound design for the short animated film Caldera, featuring newly composed music and original sound design.
Sample Sound Design Cues:
Evil Machine
Sky Scraper Morphs into Scary Monster
The Sound Design of Evil and Magic
Rumble
Under Water Magic Wisps, Explosion and Earth Rumble
My Cues & Contributions:
A Brief Cue Sheet detailing my work
“Magic sparkles” and “Magic wisps” - 00:38 to 00:50
“Scary Mashine man” - 00:50 to 1:11
Character Foley
Bathroom Medicine scene - 01:18 to 1:40
Foot steps in Supermarket - 01:54 to 2:14
Bench scene 02:44 to 04:07
Foot steps and sitting
Pill bottle and pills
Bird movement and flying away
Scary city - 04:07 to 04:50
Ambience and drone
Walking through forest 04:57 to 05:08
Climbing up rock and jumping 05:22 to 5:33
Rumbling - 06:44 to 07:45
Rumbling sound effect and ambience for the “Scary City”
Rerun of “Scary Machine man” and Scary City ambience and sound design
“Flies” Sound design
Distorted and discordant guitar
Choir voices.
“Running away” 07:45 to 8:45
City rumbling up close
Scary city from afar Sound effects
Exploding Magic 09:46 to 10:12
Have You Been Practising?
| Genre: | Comedy Horror |
| Project Type: | Student Short Film |
| Platform: | Windows PC |
| Engine & Tools: | Unreal Engine 5.4, FMOD, Perforce |
| Team Size: | 5 |
| Production Duration: | 6 Weeks |
| Development Setting: | In Class |
| Role(s): | Music Composition, Sound Design, Scriptwriting, Acting, Directing, Production, Cinematography. |
| DAW | Ableton Live Suite 9 |
| Interface: | Steinberg UR22 |
| Plugins: | Melda Production effect plugins, Ableton Live Orchestral Ensemble Essentials |
About This Short Film
Ever wonder what happened to the music student who didn't practice or study for their assessment?You don't want to know... So you better go practice because you don't want to get haunted by... the Practice Ghost!Have you been practicing is comedy horror short film project created by four students during our Introduction to Film class, supported by our teacherIn the making of this short film, the class went through all the processes that a commercial project would undergo. From conceiving the idea for the film to scripting right through to filming and compiling the final edit, all in under 6 weeks.
About The Music
This version of the film contains my interpretation of the Music brief.The music draws inspiration from the scores of John Williams’ Jaws and Bernard Herrmann’s work on The Birds and Psycho.I also created an original arrangement based on a violin piece by Johann Sebastian Bach, which is featured during the retelling of
“The Practice Ghost” story, serving as the piece she was performing at the time of her death.The blooper sequence is underscored by a pre-existing guitar and drum composition of mine, selected to reinforce the comedic tone while injecting energy and momentum.
Key Contributions
Composed a score that blends understated horror influences with comedic timing, heightening both tension and humour.
Co wrote the Screenplay that was chosen to be made into a film.
Contributed across all stages of the short film’s production, working both in front of the camera as an actor and behind the scenes in producing and directing roles.
Dark

| Genre: | Electronic |
| Project Type: | Music Composition |
| Development Setting: | Remote, Home Studio |
| Role(s): | Music Composition, Audio Editing & Mixing. |
| DAW | Ableton Live Suite 9 |
| Interface: | Steinberg UR22 |
| Plugins: | Melda Production effect plugins, Ableton Live Orchestral Ensemble Essentials |
About The Music
An electronic instrumental track featuring synthesisers, electronic drums, piano, and string quartet.
Ilumëo

| Genre: | Modern Orchestral, Experimental |
| Project Type: | Music Composition |
| Development Setting: | Remote, Home Studio |
| Role(s): | Music Composition, Orchestraion Audio Editing & Mixing. |
| DAW | Ableton Live Suite 9 |
| Interface: | Steinberg UR22 |
| Plugins: | Melda Production effect plugins, Ableton Live Orchestral Ensemble Essentials |
About The Music
"Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.” – Yoda.My intention behind this composition was to take the listener on a journey through the seven emotional states:
Confidence
Doubt
Fear
Anger
Hate
Acceptance
Love
The title Ilumëo translates to the word truth in the Ancient Language created by Christopher Paolini in the Inheritance Cycle book series.
I chose this title because someone speaking in Christopher Paolini's Ancient Language cannot tell a lie and I feel like for me this rings true with the language of music.
Filgram's Fishing Theme Song
"1,2,3,4,5 once I caught a fish alive."
| Genre: | Modern Orchestral, Experimental |
| Project Type: | VR Game |
| Engine & Tools: | Unreal Engine 5, Meta |
| Team Size: | 7 |
| Platform: | Oculus Rift 2 |
| Development Setting: | On campus and Home Studio |
| Role(s): | Game Designer, Sound Design, Orchestration, Audio Editing & Mixing. |
| DAW | Ableton Live Suite 9 |
| Interface: | Steinberg UR22 |
| Plugins: | Melda Production effect plugins, Spitfire BBC Orchestra Pro |
About The Music
Theme music I made for a Dwarven Themed Carnival Fishing VR mini game that I worked on as both Game Designer, Sound Designer and Composer.Filgram's Fishing Theme Song uses the melody from the children's folk song "1,2,3,4,5 once I caught a fish alive."In Filgram's Fishing, you play a dwarf who stuns ore fish in lava with dynamite, then uses a crane to collect them. Your goal is to catch the most valuable fish and earn the highest score before the machine’s 5-turn battery runs out.


























